<?xml version='1.0' encoding='UTF-8'?><rss xmlns:atom='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' version='2.0'><channel><atom:id>tag:blogger.com,1999:blog-28274333</atom:id><lastBuildDate>Tue, 28 Nov 2006 15:52:09 +0000</lastBuildDate><title>Ayrik Day to Day</title><description></description><link>http://www.ayrik.com/blog/index.html</link><managingEditor>Ayrik</managingEditor><generator>Blogger</generator><openSearch:totalResults>6</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-28274333.post-2932221809032864758</guid><pubDate>Mon, 27 Nov 2006 21:40:00 +0000</pubDate><atom:updated>2006-11-27T14:49:42.449-07:00</atom:updated><title>All I Want For Christmas</title><atom:summary type='text'>As an update from my last post, let me say that I successfully put my student loans into forbearance for the next six months. That means I don't have to pay on it until May! So now I have just enough money to get my wife and I a decent Christmas AND pay the rent!

Anyway, I haven't really worked on the projects much, I spent too much time retro-gaming with the emulator I've got on my Xbox. I've </atom:summary><link>http://www.ayrik.com/blog/2006/11/all-i-want-for-christmas.html</link><author>Ayrik</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-28274333.post-116223192274159143</guid><pubDate>Mon, 30 Oct 2006 17:49:00 +0000</pubDate><atom:updated>2006-11-21T14:04:08.576-07:00</atom:updated><title>The Hero Project</title><atom:summary type='text'>Well it has been a long time, but I'm finally going to start writing in this thing again. Over the past few months I've made quite a bit of progress considering how often I actually work on the game. Ogre3D is a great rendering engine, and I plan to incorporate it when I create the proprietary game engine I will use for most projects from here on out. But for this project we decided to use the </atom:summary><link>http://www.ayrik.com/blog/2006/10/hero-project.html</link><author>Ayrik</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-28274333.post-116381518775790387</guid><pubDate>Sat, 18 Nov 2006 01:48:00 +0000</pubDate><atom:updated>2006-11-17T18:59:47.773-07:00</atom:updated><title>Not Enough Money, Not Enough Time</title><atom:summary type='text'>As some may know, I attended school at Full Sail Real World Education where I got a Bachelor of Science Degree in Game Design and Development.  Well, now my loan repayment has started and it's really stressing me out.  Let's just say, the payment went through and now I'm in the hole.

Luckily my wife, Tasheana, got a job because now we might actually be able to pay the payments.  At any rate, I'm</atom:summary><link>http://www.ayrik.com/blog/2006/11/not-enough-money-not-enough-time.html</link><author>Ayrik</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-28274333.post-114852243122740127</guid><pubDate>Thu, 25 May 2006 01:54:00 +0000</pubDate><atom:updated>2006-05-24T20:02:51.733-06:00</atom:updated><title>Torque and Ogre3D battle to the death</title><atom:summary type='text'>Well it's been decided that we will not use the Torque Game Engine for our current project. Although Torque is a great engine and allows for some cool things, it's not feasible for me to learn TorqueScript and the architecture of Torque. The scope of this game engine is just too much.

Instead, we have turned to a freeware 3D Rendering Engine called Ogre3D, which, despite the incredible amount of</atom:summary><link>http://www.ayrik.com/blog/2006/05/torque-and-ogre3d-battle-to-death.html</link><author>Ayrik</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-28274333.post-114808185527209635</guid><pubDate>Fri, 19 May 2006 23:31:00 +0000</pubDate><atom:updated>2006-05-24T19:53:22.940-06:00</atom:updated><title>Getting to know Torque</title><atom:summary type='text'>Well it's been a few days, but not much has happened. I have been looking over the Torque documentation, Developer Network, forums, tutorials, and sample code trying to get a feel for the engine. It is now up for question whether the project we were thinking of doing with the Torque engine will be as feasible as a few other ideas we have.

Anyway, I have been referencing another person in this </atom:summary><link>http://www.ayrik.com/blog/2006/05/getting-to-know-torque.html</link><author>Ayrik</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-28274333.post-114788026958659390</guid><pubDate>Wed, 17 May 2006 15:34:00 +0000</pubDate><atom:updated>2006-05-17T09:37:49.593-06:00</atom:updated><title>First Blog</title><atom:summary type='text'>Hello everyone, this is my first blog. Currently, I am writing this post just to see how it all works. This blog will be all about things that come to my mind as well as progress in any project I am working on.

Yesterday I bought the Torque Game Engine and played around with that.  As far as I know I made a bit of progress just getting a new project set up.  Now, after work today, I will start </atom:summary><link>http://www.ayrik.com/blog/2006/05/first-blog.html</link><author>Ayrik</author></item></channel></rss>