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Monday, October 30, 2006

The Hero Project

Well it has been a long time, but I'm finally going to start writing in this thing again. Over the past few months I've made quite a bit of progress considering how often I actually work on the game. Ogre3D is a great rendering engine, and I plan to incorporate it when I create the proprietary game engine I will use for most projects from here on out. But for this project we decided to use the Wraith Engine, courtesy of NinjaBee/Wahoo Studios.

As far as the game is concerned, we are displaying a partial front end where you can create a game that generates a random map. The game board supports static props of irregular sizes (for bookshelves, tables and the like) hopefully to be extended to interactive props soon. Also there is support for characters with full animations and actions, such as attacking.

That's about it for the Hero Project. I guess it would be appropriate for me to say that the game is a board game similar to the old Hero Quest board game. Hopefully I can get a server up soon so the other programmer on the team can help me out with some stuff.

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