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Wednesday, May 24, 2006

Torque and Ogre3D battle to the death

Well it's been decided that we will not use the Torque Game Engine for our current project. Although Torque is a great engine and allows for some cool things, it's not feasible for me to learn TorqueScript and the architecture of Torque. The scope of this game engine is just too much.

Instead, we have turned to a freeware 3D Rendering Engine called Ogre3D, which, despite the incredible amount of time I took getting it to compile and run, seems to be our best option. Yesterday I was able to start a project from scratch using all the dll's and Ogre source code and also started on the tutorials they have on their site.

Hopefully we have made the right decision in our choice of middleware, since now we only have a 3D Rendering Engine we still need things for networking and physics, but I've got some ideas for those.

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